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  PlanetFreeze - Extended news item

 
2/24/2004
    area-52 Final Version Released Today!

Area - 52: Dirty Back Room
By: Alien and VegasHo

Map Design: Alien and VegasHo
Map Creation: VegasHo = Deliciously Flawless

Design and Testing Help: many!

Map Designed For: Ultra Freeze Tag (4-8 Players), OSP TDM/FT


Map Design: Area-52 was designed with UFT game play in mind. The map is much smaller then area-51 to cut down on too much empty space to roam. There are 3 main areas of control; The RA/Mega Room, The YA/Mega and the Quad. Area-52 was designed with textures being the main focus of the map. The textures used help distinguish one area from another and should provide a good map look when using any picmip. The flow of the map was designed to make for interesting battles in all areas and to provide better skilled players with a greater advantage when fighting against spam ( :P ). There are at least 4 ways to get to each 'control' area, which should require strong teamwork to control an area. Powerups, armor, ammo and health are plenty throughout the map to provide excellent opportunities to run the map without the worry of running out of items. Mega spawns every 90 seconds to help balance the areas of control. Rail and LG are limited on the map to prevent serious camp sniping and LG whoring.

Map Speed and Size: The size of the map is about the size of ospdm6, but with less open areas. The map plays fast and furious, but good teamwork will win every time, due to the distinguished areas of 'control'. It is possible to get from RA to Quad in just a few seconds, but not without some maneuvering.

Map Textures: The idea behind the textures was to give the map an industrial look and feel. The pipes help create a certain flow and direction to the map.

Map Items: There are many items to pick up on the map, but many require that you leave a 'control' area to retrieve them. The main areas of control do not allow you to stack up on items. This should help create a balanced game flow.

Other: This is now our 2nd map together and we expect that as we continue, our maps will get better in both flow and texture use. We want to thank all of you that have offered suggestions and comments!

Get it here: http://www.planetfreeze.com/a52

   

 

 
 
 

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